Thursday, January 26, 2012

1/26/12

talked to a really cool guy who may want to be involved in getting this site into the next professional phase! will keep you posted!

Tuesday, January 10, 2012

software

installing new software for card generation. crashing is unacceptable. i have had a doozy of a time.

Tuesday, December 27, 2011

12/27/11

BLOG POST OVERVIEW


1) Christmas
2) greeks
3) unaffiliated
4) navy note

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1) Christmas

i hope you are enjoying the new layout and the new card. i'll bet it proves interesting in many games.

i also hope you had a great Christ-mass, and whatever else you celebrate this solstice.

funny thing reading the hits on the site.

apparently all of you were bored on Christmas day and decided to visit but were busy on Boxing day.

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2) greeks

ok well i have had a bit of a SNAAAAAAAAG on the greeks, to say the least.

upon heavy study into the lifestyle of the average greeks i have come to conclusion that there IS not an average classical greek.

i have found there are basically two camps.

a) the pasty robed philosopher
b) this is sparta

so...

this seems the best thing to do.

instead of fracturing the whole of the empire/civilization into tiny brackets that would demolish other empires and not be fair to the game as a whole, i have tempered/tweeked the entirety of the game itself.

i will be publishing 2 (two) groupings of leaders (up until this time known as generals).

a) generals
b) philosophers

this does not change ANYTHING within the game PLAY. the main difference will be when you receive or draw a "General" card it may say "Philosopher" instead.this will lead to a new revolution in deck building.

this will also lead to a nice little protection bracket from attacking cards that might say something to the effect of: "discard or beat up or decimate opponents general in play".

which is nice if you are playing the greeks.

so...

i believe that i will publish the deck as follows:

4 generals
4 philosophers
10 soldiers
the rest should be the same.

this will lead the way in advancing the game in diversity for more fun gameplay.

i hope to iron out the wrinkles soon with my total build before i create the whole of the cards.

once i am done with card production, there will be an invitation sent out to view the private blog. send a request to empiresandgenerals@gmail.com

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3) unaffiliated

i will be releasing the unaffiliated booster cards in their new and improved format soon publicly, for free, a little bit at a time, when i get nuts from trying to figure the greeks out i will work on card design this will improve gameplay and player happiness.

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4) note

i am going to invent and create an expansion set called: "Classical Navy" and include a smattering of each empire and their watery ways. just seems fair that this game be not all "land lubber" and such.

Tuesday, December 20, 2011

sci-fi

here is an excerpt from the forums/

you can go to them here

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skipnoo-

lol i just saw your signature.

let me start with saying that i totally see the argument here. in a face-to-face war, yes. totally. but let me take a minute to explore it more fully.

remember, primitive egyptians built pyramids with the technology that they have and we can't figure out how to do it.

but on the other note, the main mechanic for the game as a limiter is this: if an arrow can kill a person in cloth armor (think an item with the ability to do 1 damage attacking a unit with an base value of 1), and a plasma grenade can kill a person in metal armor (same formula).

when you place the two together you have to take into account that of COURSE the plasma grenade will do the damage far more than the damage of the arrow.

but for now, for the sake of mechanics it will be 1 to 1 ratio.

but you have a valid point. for the sake of argument, we will probably add things like "sand traps" for egyptians that make a unit with a health higher than 15 unable to leave the war camp...

things that guerrilla warfare suggests would definitely be a boon to the low-tech army.

think about this: when the united states invaded vietnam we had superior EVERYTHING when it came to the items that we brought with us, but we didn't know the lay of the land and how to utilize it to our advantage. the united states lost that war and are ashamed of it. but the same thing happened when the brittish redcoats tried to put down the colonial rebellion. the french, colonialists, and native tribes slaughtered them because they didn't "fight fair"...

even in science fiction, we see this once (and i actually am a fan of the movie but they should have never made any more). starship troopers. the so-called "heros" came in to squash a bunch of bugs but were sorely mistaken as to what they had gotten into.

and those were creatures with NO technological advances that lived in holes in the ground.

so, there is a lot of tweaking you can do. aside from death stars and neutrino bombs it should be a fair fight.

something to think about.

-pauly

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Sunday, December 18, 2011

Happy Chist Mass

Hope you enjoy the new look.

Have a warm winter!

Greece Deck on it's way soon!