Saturday, July 19, 2014

Rules Update. Small Tweek

I have had a couple of people get mad mid-game because certain things were not discussed pre-game.

I have made this list and added it to the rules section so there will be no confusion.

I have also made a card that you can print for easy reference. I will add it to the Reference list as well.

If you have any confusion as to which deck is where, you can always go HERE.

I would suggest that beginners try "Standard" first.

Note: In this list, the Americas Edition is not playable until "Days Gone By", but you can change that if you want to. I may add other varieties later in the rules list. Please email me at if you want to see something else.


Rules Addition


Determine Predestination and Game Type

Use the"Empires and Generals" Playing Cards and Resource Cards.​

Choose the Predestination you wish to play.

You may use any of the decks within the given limits of the Predestination you are playing.

1) “Standard”
Any chosen Edition, no Acts of God

2) “Ancient Rumble”
Antiquity only

3) “Peaceful Past”
Antiquity only, no Acts of God

4) “Knights of Valor”
Medieval only

5) “Alone in the Dark”
Medieval only, no Acts of God

6) “Classic”
Antiquity and Medieval, no Great Mysteries

7)  “Classic Peaceful”
Antiquity and Medieval, no Acts of God

8) “Dynasty Variant”
Antiquity and Medieval, no Acts of God, No Unaffiliated

9) “Days Gone By”
Everything before 1910

10) “Is this real life?”
Everything before 1910, no Great Mysteries

10) “Up to date”
Everything before 1910, no Acts of God

11) “Free For All”
Any Card in the Historical Empires and Generals Franchise

12) “No Holds Barred”
Any Released card from any Empires and Generals Game, historical or otherwise, including Spin-offs and Jokes

There are many more varieties that you may play if you wish to do so. It is up to you as long as everyone at the table agrees before playing.

Choose the Game Type you wish to play.

Achieve Three points to win the game against all opponents
Lose Three points to lose against all opponents

Achieve Five points to win the game against all opponents
Lose Five points to lose against all opponents

Achieve Eight points to win the game against all opponents
Lose Eight points to lose against all opponents

Slaugherhouse Version:
Start all Cultural Health Cards at the top line of the Game Play Line. You may not win by gaining Health but must win by defeating all of your opponents. You may play Slaughterhouse version with any of the three Game Types.

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