I was struggling with the Naval "Problems" and think that I have figured out how to fix them.
Here is an update in the Glossary and here is some Rule Changes that should fix most things.
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New Definition -
Establish Beachhead (Beachhead) - A way to move encamped Units from a Naval Soldier to the Battlefield surpassing the regular Warcamp. This occurs when there are encamped units aboard a Naval Soldier and they are dropped off onto the main Battlefield. This takes two turns and is explained thouroughly in Naval Troop Movement.
Changed Definition -
Sea - Sea is a type of the Battlefield. Units in the Sea cannot usually go into the Battlefield with all the other cards. If a unit with Sea attacks another Units with Sea, they are considered in a "Sea" Battlefield by themselves. If a Unit from Battlefield attacks another unit with Sea or vise versa, these are to be treated as ranged attacks.
New Rule -
Tactics Cards, Effects and Abilities that are not specifically targetting Naval Units DO NOT WORK on them. For example: The Huns "Shout of Horror" would not mean that everyone would just fall out of the boat. Cards must specify that they are targetting Naval Units.
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Also, Here is an official map to show you where you can stick your stuff.
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Here is some other Naval related stuff from the Glossary:
Dock - The Dock is the Warcamp for Naval Units. When Naval Cards are in play by you, The area to the right of the Warcamp becomes the Dock. Units here are treated as freshly built Units (if ships), that are played from the Hand to the Dock before setting off to Sea.
Naval - A Subgroup of Soldier Card. Naval Cards are played to the right of the regular Warcamp and Battlefield. Naval Units may not be attacked unless it is by another Naval Unit or Ranged. The Areas to the right of the Battlefield when Naval Units are in Play are called the Dock and the Sea.
***Note on Ranged Attacks and Naval Soldiers***
The Non-Naval Ranged Unit must be in the Battlefield to Range Attack Naval Units At Sea. The Ranged Naval Unit may only Ranged Attack the Battlefield.
***Note on Encampment (Encamping) at Sea***
When your Naval Unit is at Sea, it may not be encamped, unless you have another Naval Unit in the Sea with Soldiers in it, and they are allowed to move ships (Encamp from one Naval Soldier to another). If you wish to Encamp regularly, you must do so in Dock or by Establishing a Beachhead.
***Note on Connectivity***
The Battlefield connects to your Warcamp. Your Warcamp connects to your Dock, and often is treated as the same area.Your Dock connects to your "Sea". Your Battlefield DOES NOT connect to the Sea. When a Naval Card is in the "Battlefield" it is considered "In the Sea" or "At Sea". When a Naval Card is in the "Warcamp" it is considered "Docked" and may be "Encamped" by Soldiers.
***Note on Affectivity***
Tactics Cards, Effects and Abilities that are not specifically targeting Naval Units DO NOT WORK on them. For example: The Huns "Shout of Horror" would not mean that everyone would just fall out of the boat. Cards must specify that they are targeting Naval Units.
***Troop Movement***
If you wish to move troops from your Warcamp to the Battlefield you may do this via Naval Soldier. This would mean that units would move from your Warcamp into the Ship, travel into the sea and then land at the Battlefield ready for a fight.
Great protection! However, this is a two turn feat.
First, the Units may be played from your hand into the Warcamp during Army Phase and then they may then be moved into the Naval Soldier on that same Army Phase.
Then you must Encamp them onto the Naval Soldier during Army Phase when your Naval Soldier is in Dock (Warcamp).
Then the Naval Soldier then moves into Sea (Battlefield) on that turn during the same Army Phase. They are now at Sea and may not attack unless they are ranged into the Battlefield.
On the next Army Phase you may Establish Beachhead into the Battlefield from the Sea. Your troops (Soldiers and other Units) now act as regular Units do on the Battlefield.
You may then move on to your regular Attack Phase.